Changelog

Version 0.1.4
--------------

General
-Added in auto-dissecting based on your cache (harvests what you are lowest on). Just do 'dissecting on' and autopsy a corpse to start it up! (need to add limiting based on what you know for non-trans Reanimationist)
-Added in a refill system, to use (only supports Reanimation currently, will expand for Concoctions) simply follow this alias format:
rf <amount> <cure> (<optional>)
	-Poultices use empties, and the (<optional>) is the cask# (Not actually setup properly, need to figure out the balances and the like)
	-Serums will only fill if you specify the (<optional>) which is what it refills into, but will still ferment
-New setting to control mindseye defense. Will now touch whatever you set with the following syntax:
	-setting mindseye <itemname or mindseye>
-Setting under the ui category for the chat window parameter. You'll need to restart or rerun the chat window script to update after you change the setting since I dont constantly redraw that window.
	
Aliases
-Added 'fl <dir>' and 'iw <dir>' as aliases to go with ring settings
-fl will use Golem Smash if you are Teradrim

Scripts
-Updated cures and a few priority swaps
-Added rings to settings
-Updated a lot of CanCans, now you actually can cure sleep! (/fail)
-Fixed blind/deaf from GMCP (/sigh)
-venom_affs is now ksys.temp.venom_affs
-Change to prioirty so that living cure limpveins last as a herb, and asthma last as undead for slices
-Guess what? I fixed prerestore not functioning...at all
-Added a limiter for mend so it shouldnt spam

Triggers
-Updated general aff trigger and some limb messages to be less spammy
-Fixed Anorexia Cure tracking
-Updated failed curing insomnia on liver/goldenseal
-Apparently missing the message for living apply a salve to specific area...fixed now (sorry!)
-Added tracking for Void/Weakvoid
-Added some more enemy aff tracking
-Prompt trigger now stores phased state in ksys.phased
-Fixed living failed cure detection for herbs
-Added in balances for pipes/tinctures

I...probably missed a few changes here and there, but meh

Version 0.1.3
--------------

Scripts
-Settings actually...load instead of reset to defaults

Triggers
-Actually gags afflict messages
-Made Syringelist work properly


Version 0.1.2
--------------
Still gathering class defenses, except now they will be easier to setup. Going to eventually add a way to mark what defenses you wish to keep up, and it will try to redef when possible. Also been working with Mudlet's mapper, but I havn't quite finished doing what I want to do with it.

General
-Options now stored so that they persist in the session, so when you upgrade to a new version you dont have to readjust your setup variables
--To use this, simply type 'setting' to see the display.
-Also saves system toggle settings between sessions
-Defenses now update their lists dynamically so any conditions you put in (as long as you follow the new way I am setting up defenses until I get all class ones in) will take effect realtime
-Values grabbed by GMCP are left nil until discovered by GMCP, might need to test if it breaks anything

Aliases
-Added 'rh' to recall horse and automount using vnums in setup

Scripts
-Added setting for Horse/Pet vnums to be referenced
-Made clotting an action hook instead of being on the prompt (so it doesn't clot when paused)
-Corrected blindness to output d in prompt instead of c
-Corrected blindness to output b in prompt instead of d
-ksys.skills.tree now a function
-Fixxed Syssin attack definition
-Updated chat capturing so that other background colors are preserved
-Cleaned up enemy tracking to hopefully fix some issues detecting cures
-Living now actually sip mana instead of trying to inject
-UI is now updated on a 0.3 second timer instead of per prompt. (Let me know if you see performance decreases)
-Lowered limiter on attempted refills
-Limited issuing of refill command to 1 per prompt
-Removed display when adding pre-restore affs from the Hook

Triggers
-Updated way that scent/who mapping works
-Added % to the end of contemplate and assess
-Added in remote debugging so I can help check system variables for those having issues
-Updated Pipelist trigger
-Updated trigger if you dont have pipes
-Updated some more pipe triggers
-Auto forces GMCP Class update when you change class
-Tattoos now parsed (for specific ones)
-Tree now detected on login or via 'Tattoos' command
-Fixed vampire attack trigger
-Fixed syssin attack trigger
-Will no longer pick up corpses automatically when someone else kills something (cant offer it anyway!)
-Added a few QUEST triggers (about 2...I dont quest...)
-For Afflict system messages, went ahead and had it be silent unless it was a change the triggers didnt already detect

Keys
-Keys now actually included in the package. HUZZAH!

Version 0.1.1
--------------
In Progress
-Adding all the triggers for all class defenses (and checking my living ones)
-Making defense lists as well as UI elements update with class to ease multiclass switching
-Making a slightly more elegant UI
-Working Mudlet Mapper to the state Mudbot is in now

General
-Version 0.10 didn't look right, 0.1.1

Scripts
-Added left/right balance as a requirement for bashing since some classes go off with their attacks
-Now sips mana instead of health when low on mana...fail
-GMCP can now grab defs normally in prompt too, so...no more prompt requirements!
-Prompt wont sub by default right now
-Added actually grabbing spark/devotion/stance from GMCP
-Had Bloodborn bashing definition as Teradrim (oops)

Triggers
-Updated a bit of the chat capture stuff to automatically capture City and Guild
-Added bashing detection for each class' bashing attack so that autobashing works
-Now requests GMCP data upon login
-Wont reset the pipe after each type of smoke

Version 0.09
--------------
General
-Autobasher should now function for any class and should update automatically when you switch classes

Script
-Updated Action Hooks for Impale/Shatter to make sure you have autoimpale and etrack on
-Added secondary parameter to addAff() to not gag (for thigns like stuns
-Changes skill detection to automatically find if you can use certain skills, still manual for tree
-Added living cure for lethargy (oops)
-Added bashing attacks for every class

Triggers
-Remove stun when you dodge the attack
-Added another line to fear
-Uncheck highlight of slice eating
-Added hidden tarot trigger


Version 0.08
--------------
Script
-Fixed detection of living vs undead


Version 0.07
--------------
General
-Updated the versioning, I needed more pre releases!
-Previous changes now included only in zip, only showing lates version changes
-Prompt now relies on just the fact that you have the standard [csdb eb] format at the end to work
-Now requires GMCP to work

Script
-Fixed declaration of cure attempted table
-Surrounding Class Specific defenses in an if check so it wont enable for non tera
-Surrounding Undead Specific defenses in an if check so it wont enable for Living
-Added web ot Auto Impale
-Changed add/remove enemy affliction to show their name
-Added delayed prerestore enemy affliction tracking
-Updated prompt display to add new stored variables
-Updated Stat Difference Display Hook for new stats

Triggers
-Added miasma defense from others to MiasmaOn
-Fixed detection of dead target with aff tracking as to properly clear afflictions
-Updated restoration detection to properly account for pre-restore
-Completely changed prompt trigger, now your prompt can literally be ANTHING as long as long as its not custom (for now)


Version 0.6
--------------
Triggers
-Disabled highlight and remove unnecessary display from web listening trigger
-Updated Poultice Arm/Leg Affliction tracking script's enemy affliction variable
-Updated Failed Tree to reference proper afflictions variable

Script
-Added option to display Blood on Prompt


Version 0.5
--------------
Scripts
-Added display for rebounding/massing module toggling
-Added Paralysis/Confustion Display Hooks
-Actually started updating in-system version variable
-Updated temporary cure list, now adds the aff to temp cures, and removes after a second
-Added a keepalive trigger (uses GMCP)

Triggers
-Updated Syringe/Pipe detection
-Fixed failed cure detection with lines relying on the prompt
-Added auto approach mirror/reform body upon death
-Deactivated unnecessary highlight on limb hit
-Fixed Already Siphoned trigger to use proper variable to detect last attempted siphon
-Fixed slain trigger to use proper target variable

Aliases
-Made toggles send blank line after toggle/untoggle for future UI update display
-Added "setup" command to setup the prompt


Version 0.4
--------------
Scripts
-Added Action Hook for Shatter Automation to Teradrim
-Added Display Hook for Shatter Amount Display
-Fixed reference to balances table in Queue Hook
-Fixed canHerbSlice() when Living
-Added GMCP (if enabled) detection of Living/Undead, Class, Race, Name, and City
-Removed Aeon limitation, warning this means aeon curing WONT WORK well at all actually under aeon =p

Triggers
-Updated pipe refilling to not SPAAAAM.
-Added attempt to detect already filled pipes based on outc/failure to fill
-Fixed failed Herb Cure detection

To Fix
-Verify failed cure detection (I know injecting is being painful)


Version 0.3
--------------
General
-Fixed enemy aff tracking, it was borked!

Scripts
-Restrict curing when unconscious
-Updated hitLimb() function to properly add to pre_restore tracking
-Updated offBal() to not error on balances that have no defined timers
-Added Teradrim Specific timers to go with balances
-Updated Enemy Limiters to default to false, and be true when activated
-Limited activating enemy limiter to current target
-Updated TeradrimImpaleShatter to use new enemy limiter true/false as well as specific impale/shatter limiter
-Updated Enemy Afflictions Display Hook to properly display afflictions
-Updated addEAff() and remEAff() to properly compare name by converting both to lower

Aliases
NONE

Triggers
-Added affliction Unconscious (stupid hunger)
-Updated Enemy Affliction Cures to check for limiters properly


Version 0.2
--------------
Scripts
-Updated NoBal cures so that you can cure sleep

Aliases
NONE

Triggers
-Updated old Zscript trigger line in MangledLimbs